Update 2.4.0


General

  • Upgraded to Unreal Engine 5.4.3
  • Added Xbox Input Images to menus and tooltips when using a controller
  • Added Action Mappings for Aiming and Reloading
  • Removed Alpha Build Component from Brink
  • Added scrolling in the Graphics Options Menu when using a controller
  • Added SFX for THE DOOR opening and closing
  • Adjusted Brink's footstep sounds to be more random
  • Adjusted Brink's footstep volume
  • Made some map adjustments to the Main Menu
  • Performance Improvements


UI

  • Removed Initial 'Fade In' animation when Loading Screen is called
  • Removed Loading Screen when clicking 'Exit to Main Menu'
  • Added 'AutoSet' Graphics Button to Graphics Options (Using this will run a hardware benchmark on your device and choose the right settings for you, all you have to do it click Apply once it's done)
  • Changed the Save System to allow for MANY more slots! Simply enter the Save Menu, and click the "Create New Save" button to begin creating ALL the Save Slots you desire! Loading is easy too, just head to the Load Game Menu and access all of your Saves, even your AutoSave right at the very top!
  • Adjusted Styles for some Buttons, ComboBoxes and Scroll Bars in various Menus
  • Added Inventory Icons for the Crafting Module, Memory Chip, Voice Module and Torch Module items
  • Added a countdown timer in Beta HUD to show how long the player has left before being kicked out of Beta
  • Switched Chat Box fade out to a 10 second timer (Previously instantly faded upon pressing enter)


Multiplayer

  • Switched Beta's possession time from 10 seconds to 70 seconds


Bug Fixes

  • Fixed a bug where exiting back to the Main Menu wouldn't clear previously loaded variables, allowing certain things to be enabled in other areas of the game outside of Story Mode that shouldn't be enabled.
  • Fixed a bug where when spammed, The Door's collision would be disabled even when closed/closing due to a delay node
  • Fixed incorrect alignment in Crafting Menus
  • Fixed a bug when overwriting a save, you could still interact with the menu behind the Save Confirmation Popup
  • Fixed a bug that caused the Loading Screen music to not play when the game was paused
  • Fixed a typo in BP_ErrorOccurred
  • Fixed a bug in the Pause Menu when Resuming Game and spamming multiple inputs to open and close the menu, it would duplicate and become invisible and permanently stuck on screen due to a delay node. This resulted in the player being unable to move, and they would have to spam the invisible Resume button for a long time before the menu would be removed fully, if at all.
  • Fixed a bug where 3D Resolution was not being set correctly. Upon applying, DLSS would reset this back to full resolution every time.
  • Fixed a bug where the Splash Screen was not appearing upon launching the game
  • Fixed a bug where the player could not configure 3D Resolution when TSR AA Method was enabled, this was mistake on our part as there is no other way to configure 3D Resolution with TSR enabled currently
  • Disabled Ray Tracing Visibility for foliage in Island Omega and the Main Menu as it was causing major performance issues

Files

ROBOLAND 3.7 GB
Version 27 Jul 18, 2024

Get ROBOLAND

Leave a comment

Log in with itch.io to leave a comment.